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Download VTU MBA 4th Sem 16MBAMM403-E-Marketing E marketing Management Module 1 -Important Notes

Download VTU (Visvesvaraya Technological University) MBA 4th Semester (Fourth Semester) 16MBAMM403-E-Marketing E marketing Management Module 1 Important Lecture Notes (MBA Study Material Notes)

This post was last modified on 18 February 2020

VTU MBA Lecture Notes - 1st Sem, 2nd Sem, 3rd Sem and 4th Sem || Visvesvaraya Technological University


E-Marketing

14MBAMM409

Module 1

Course Objectives

  • To understand the important concepts related
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  • To learn the use of different electronic media in marketing activities
  • To introduce to the students the current tools

Dell Starts Listening

  • In 2004, Dell held 28.2% of U.S. computer share.
  • To reduce costs, Dell Computer began customer service to a firm in India.
  • Market share increased to 28.8% and consumer dissatisfaction rose.
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  • Dell digital media manager initiated several languages to improve communication.

Dell Starts Listening, cont.

  • Dell's blogs became mechanisms for consumer complaints and ideas.
  • Blog usage resulted in over 20 changes in the company.
  • What are the opportunities and risks of using blogs for improving customer service?

Internet 101

  • The internet is a global network of interconnected networks.
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  • E-mail and data files move over phone lines and satellites from sender to receiver.
  • There are two special uses of the internet:
    • Intranet: network that runs internally in an organization.
    • Extranet: two joined networks that share information.

Internet 101, cont.

  • E-business is the continuous optimization of business activities through digital technology.
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  • E-commerce is the subset of e-business transactions.
  • E-marketing is one part of an organization's business activities.

E-Marketing is Bigger than

  • The Web is the portion of the internet that provides a graphical user interface for hypertext documents with a browser.
  • The Web is what most people think about when they think of the Internet.

The Web Is One Aspect of Business

Exhibit 1.1

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Digital Content

Data

Text

Audio (music)

Graphics, photos

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Video

Internet Distribution

Telephone modem

Cable modem

Satellite, WiFi

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E-Marketing is Bigger than

  • The internet provides individual users convenient and continuous access to information, entertainment, and communication.
  • Communities form around shared interests and online profiles.
  • The digital environment enhances personal activities for businesses.
  • Societies are enhanced through more markets, more jobs, and information.

Global Internet Users

Exhibit 1.3

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Latin America/Caribbean 9%

Asia 36%

Middle East 3%

Africa 4%

Oceania 2%

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North

What is E-marketing?

  • It is the use of IT in the process of creating, delivering value to the customers, & fostering relationships in ways that benefits the organization.
  • E- marketing effects traditional mktg
    • It increases efficiency and effectiveness in traditional marketing.
    • Increase in new business models.
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E-Marketing's Past: Web

  • The Internet started in 1969 as the ARPANET, a network for academic and military researchers.
  • Web pages and browsers appeared in the early 1990s.
  • The first generation of e-business was the dot-com rush.
    • Between 2000 and 2002, more than 5,000 dot-coms shut down in the U.S.
    • By Q4 2003, almost 60% of public dot-coms were profitable.
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E-Business to Just Business

Exhibit 1.5

Visibility

E-B

Dot-Com Peak

U.S. Recession

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"Just

Technology Trigger

1990-1996

Peak of Inflated Expectation

1999 2000

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Equity Times

Trough of Disillusionment

2001 2002

Debt Times

Slope of Enlightenment

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F

2003 2004 20

Positive

E-Marketing Today: Web

  • Web 1.0 connected people to networks.
  • Web 2.0 connected people with many others.
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  • Web 2.0 is the second generation of Internet technology and includes:
    • Blogs
    • Social networking
    • Photo, video, and bookmark sharing

The Future: Web 3.0

  • The newest technologies allow marketers to engage the user:
    • Engagement
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    • Participation
    • Co-creation
  • Online gaming represented over $10 billion in revenue and 15 million players in 2004.

Consumers Have More Control

  • The internet provides a communication channel for individual comments, both positive or negative.
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  • Comments can spread quickly and rapidly.
  • New technologies such as digital video recorders (DVRs) will increase consumer control.
  • You tube?

Power Shift from Companies to

Exhibit 1.7

Companies

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Power Shift

Traditional Media

Television

Radio

Magazines

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Newspapers

Centralized push

Individuals

Social Media

Social networks

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Blogs

Wikis

And more

Decentralized p

Wireless Networking Increasing

  • Cell phones, PDAs, and laptops connect to the internet via wireless modem worldwide:
    • Starbucks
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    • Hotels and airports
    • Queen Mary II luxury liner
    • train stations
  • Customers will have information, entertainment, and communication when, where, and how they want it.
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WiFi at Train Station in France

Gares

WiFi Gare

EN GARE,

le WiFi dépasse les bornes

Vous entrez

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dans

l'espace

WiFi

Appliance Convergence

  • The receiving appliance is separate from the content type.
    • Computers can receive digital radio
    • TV sets can receive the Web.
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  • New types of "smart" receiving appliances will emerge.
    • Internet refrigerator is many digital devices.
    • Global positioning systems (GPS) allow for communication and entertainment.

Semantic Web

  • The Semantic Web will utilize a standard protocol that will allow users to find information based on its type, such as:
    • The next available appointment for a doctor.
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    • Details about an upcoming concert.
    • Menu at the local restaurant.
  • Represents the next huge advance in worldwide access to data on demand with little effort.

Semantic Web

  • Marketers want to give customers information where they want it.
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  • They use several different receiving appliances to deliver their messages.
  • The Semantic Web is an extension of the internet, making it easier to obtain information by:
    • Providing information based on type.
    • Person, contact information, next available appointment, restaurant menu's.
  • The Semantic Web was invented by Sir Tim Berners-Lee.
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Internet-Time Analogy Exhibit

3500 BC Sundial

1583 AD Pendulum

1600s Mechanical

19

Web is here in 2008

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Group Presentations

Part 1 Overview: Internet Properties & Marketing

  • Website analysis
  • Web and other online content (such as mobile content)
  • Website properties (table 1.6 in the core textbook)
  • Website design and usability features
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  • Multimedia and interactive features

Part 2 Benefit, Cost & Value Creation - The Marketing

  • Creating a positive customer experience
  • Benefit, cost & value creation
  • Internet marketing mix
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  • Customer relationship management features

firstranker.com

  • Founded in 1995 as an online retailer.
    • Did not become profitable until Q4 2001.
    • In 2007, generated $14.8 billion in sales and $476 million in net income.
  • Leveraged its competencies into different business models.
    • Established e-commerce partnerships with Target, Macy's, and others.
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    • Provided developer services.
    • Created the first affiliate program.

firstranker.com, cont.

  • Amazon's success is based on selection, product availability, innovative technology, and better product information.
  • CEO Jeff Bezos is not interested in entering the physical world.
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  • Which of Amazon's core competencies will drive its strategy in the future?

Strategic Planning

  • A managerial process to develop and maintain a viable fit between the organization's resources and its market opportunities.
  • Process identifies firm's goals for:
    • Growth
    • Competitive position
    • Geographic scope
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    • Other objectives, such as industry, etc.

ESP: Environment, Strategy, and Performance

  • The e-marketing plan flows from the organization's overall goals and strategies.
  • The ESP framework illustrates the relationships among environment, strategy, and performance.
  • A SWOT analysis of the business environment leads to the development of strategy and the measurement of performance (P).
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Strategy

  • Strategy is the means to achieve a goal.
  • E-business strategy
    • Strategy that deploys enterprise resources to reach performance objectives, competitive advantage.
  • E-marketing strategy
    • Strategy that capitalizes on information technology to reach marketing objectives.
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Business Models

  • A business model is a method for long-term survival and a value proposition for partners and customers to generate revenue.
  • E-business models include the use of information technology to achieve long-term goals.
  • Firm selects one or more models as strategic initiatives to accomplish enterprise goals.

Selecting a Business Model

  • A firm will select one or more business models as strategies to accomplish enterprise goals.
  • Components of business model selection:
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Customer value Scope
Price Revenue source
Connected activities Implementation
Capabilities Sustainability

Level of Commitment to E-Business

Level of business Impact

Pure dot-com

Pure

(Amazon, M

Business Transformation

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(competitive advantage,

industry redefinition)

Play

Bot

Enterprise

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(Del

Effectiveness

(customer

retention)

Business Process

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Efficiency

(cost

reduction),

Activity

Activity-Level Models

  1. Order processing
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  3. Online purchasing
  4. E-mail
  5. Content publisher
  6. Business intelligence (BI)
  7. Online advertising and public relations
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  9. Online sales promotions
  10. Dynamic pricing strategies on

Business Process-Level Models

  1. Customer relationship management
  2. Knowledge management (KM)
  3. Supply chain management (SCM)
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  5. Community building online
  6. Database marketing
  7. Enterprise resource planning (ERP)
  8. Mass customization

Enterprise-Level Models

  1. E-commerce, direct selling, content sponsorship
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  3. Portal
  4. Social networking
  5. Broker models
    • Online exchange, hub
    • Online auction
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  7. Agent models
    • Manufacturer's/selling agents
    • Shopping agent
    • Reverse auction

Enterprise-Level Models

  1. E-commerce, direct selling, content sponsorship
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Online transactions

Manufacturer to seller

Sell advertisement on their web

Enterprise-Level Models

  1. E-commerce, direct selling, content sponsorship
  2. Portal
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Point of entry to the internet

Include destination for news, games, maps

Yahoo

Enterprise-Level Models

  1. E-commerce, direct selling, content sponsorship
  2. Portal
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  4. Social networking
  5. Broker models

Intermediaries -negotiations

E*TRADE

Converge B2B (exchange of electronic components

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Online Auction (eBay)

Enterprise-Level Models

  1. E-commerce, direct selling, content sp
  2. Portal
  3. Social networking
  4. Broker models
    • Online exchange, hub
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    • Online auction
  5. Agent models

ONLINE AGENTS EARN COMMISSION FOR THEIR

Make My Trip

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Manufacturers Agents : more than one seller. (c

METAMEDIARY : represents of clusters of manuf

content providers

Reverse Auction : individual buyer to enter the p

Purchasing Agents : represents Buyers. (mysimo

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A virtual MadnkHost an Website mall and collect

Pure Play Models

  • Pure plays are businesses that began on the internet.
    • They represent the top level of the E-Business model.
  • Pure plays face significant challenges.
    • They must compete as new brands.
    • They may need to take customers away from established businesses.
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  • Some pure plays have redefined industries.

Performance Metrics

  • Performance metrics are specific measures used to evaluate the effectiveness and efficiency of operations.
  • Performance metrics:
    • Provide measurable outcomes.
    • Must be easy to understand and use.
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    • Must be actionable.
    • Can be utilized for employee evaluation.

Social Engagement Metrics

  • Online measurement also includes metrics for evaluating Web 2.0 technologies.
  • Social engagement metrics allow marketers to see how visitors participate, not just whether they visit a page.
    • Time spent viewing a video, playing a game, or listening to music.
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    • Writing a comment on a blog.
    • Downloading a MP3 file, ring tone

The Balanced Scorecard

  • The Balanced Scorecard provides a framework for understanding e-marketing metrics.
  • The Balanced Scorecard provides 4 perspectives:
    • Customer perspective
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    • Internal perspective
    • Learning and growth perspective
    • Financial perspective

The Balanced Scorecard

Customer perspective Internal business perspective Innovation & Learning Persp
Goals Measures Goals Measures Goals Me

The Balanced Scorecard: Customer Perspective

  • The customer perspective scorecard includes measures for goals such as customer loyalty, appropriateness of target markets, etc.
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  • Loyalty and satisfaction measures may include the percentage of visitors who return to the site between visits.
  • Transaction measures may include measures such as unique visitors, online sales abandonment.

The Balanced Scorecard: Internal Perspectives

  • The Internal perspective scorecard includes measures goals related to the quality of online services.
    • Quality of online technical help support and time to answer e-mail
    • Web page loading time
    • Inventory levels, inventory turns
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The Balanced Scorecard: Learning and Growth Perspecti

  • The learning and growth perspective scorecard includes ways to measure goals related to online service innovation and continuous improvement.
    • Average time from concept to start
    • Speed to match a rival's site
    • Time between site relaunches
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The Balanced Scorecard: Financial Perspectives

  • The financial perspective scorecard includes measures for financial goals.
    • Sales growth and market share
    • Return on invested capital
    • Average order value
    • Individual customer profit
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This download link is referred from the post: VTU MBA Lecture Notes - 1st Sem, 2nd Sem, 3rd Sem and 4th Sem || Visvesvaraya Technological University

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