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Paper Id: 110264
Roll No.
B.TECH. (SEM VI) THEORY EXAMINATION, 2018-19
COMPUTER GRAPHICS
Time: 3 Hours
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Total Marks: 70
Note: 1. Attempt all Sections. If require any missing data; then choose suitably.
SECTION A
1. Attempt all questions in brief. 2 x 7 = 14
- How many clippers are used by Sutherland Hodgeman for polygon clipping?
- Define aspect ratio and types of retracing?
- What are the applications of Computer graphics?
- What is Tilting Transformation? Does the order of performing the rotation matter?
- What do you understand by match band effect and transparency?
- Explain other transformations that can be applied on 2D objects?
- Define Blobby objects and types of coherence.
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SECTION B
2. Attempt any three of the following: 7 x 3 = 21
- Why do we need Video Controller? Also define the architecture of Raster Scan System?
- Translate the square ABCD whose co-ordinates are A(0,0), B(3,0), C(3,3) and D(0,3) by 2 units in both directions and then scale it by 1.5 units in x-direction and 0.5 units in y-direction.
- Discuss RGB and CMY color model in detail. Also list the problems in this color model.
- Write rotation matrices about X-axis, Y-axis and Z-axis and prove that for any rotation matrix R: R-1(?) = R(-?) = RT(?)
- Explain the True-Curve Generation algorithm.
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SECTION C
Attempt any one part of the following: 7x1=7
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- (a) What are the disadvantages of DDA algorithm? Also write Bresenham's Line Drawing algorithm for negative slope.
- (b) Write Mid-Point Circle algorithm and predict the pixels in any octant of circle for radius =12 pixels with its centre at origin?
4. Attempt any one part of the following: 7x1=7
- (a) Write the Liang Barsky algorithm for Line Clipping. Use Liang Barsky Line Clipping algorithm to clip the line P1(-1,7) to P2(11,1) against the window having diagonally opposite corners as (1,2) and (9,8).
- (b) Explain Window-to-Viewport transformation in detail.
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5. Attempt any one part of the following: 7x1=7
- (a) A rectangular parallelepiped is given having length on X-axis, Y-axis and Z-axis as 3, 2 and 1 respectively. First apply a rotation of -90° about the Y-axis followed by a rotation of 90° about X-axis.
HG
D
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2
C
F
1 E
3
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A
B
- (b) What do you understand by Projection? Differentiate between Parallel Projection and Perspective Projection.
6. Attempt any one part of the following: 7x1=7
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- (a) Construct the Bezier Curve of order 3 and with 4 polygon vertices A(1,1), B(2,3), C(4,3), D(6,4).
- (b) Write the properties of B-Spline curves. Also write advantages of B-Spline curves over Bezier curves.
7. Attempt any one part of the following: 7x1=7
- (a) Explain Depth buffer method and compare it with A-buffer method.
- (b) Why is Gouraud shading also referred to as interpolation shading? Also discuss its advantages and disadvantages?
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