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Download GTU BE/B.Tech 2018 Winter 6th Sem New 2160703 Computer Graphics Question Paper

Download GTU (Gujarat Technological University) BE/BTech (Bachelor of Engineering / Bachelor of Technology) 2018 Winter 6th Sem New 2160703 Computer Graphics Previous Question Paper

This post was last modified on 20 February 2020

GTU BE/B.Tech 2018 Winter Question Papers || Gujarat Technological University


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Subject Code: 2160703

GUJARAT TECHNOLOGICAL UNIVERSITY

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BE - SEMESTER-VI (NEW) EXAMINATION - WINTER 2018

Subject Name: Computer Graphics

Time: 02:30 PM TO 05:00 PM

Instructions:

  1. Attempt all questions.
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  3. Make suitable assumptions wherever necessary.
  4. Figures to the right indicate full marks.
  1. (a) List applications of Computer Graphics. [03]
  2. (b) Explain beam penetration technique for color display. [04]
  3. (c) Derive all equations for Bresenham’s line drawing algorithm. Show all the necessary calculations for all the intermediate points for a line having endpoints as (1, 3) & (7, 9) using Bresenham’s line drawing algorithm. [07]
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  5. (a) Consider three different raster systems with resolutions of 640 x 480, 1280 x 1024 and 2560 x 2048. What size of frame buffer is needed for each of these systems to store 12 bits per pixel? [03]
  6. (b) Explain DVST in brief. [04]
  7. (c) Explain the property of circle and calculate the pixel position along circle path with radius r =10 centered on the origin using midpoint circle algorithm up to X=Y. [07]
    OR
    Apply the shearing transformation to Square with A(0,0), B(1,0), C(1,1) and D(0,1) as given below:
    1. Shear parameter value of 0.5 relative to line Yref=-1
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    3. Shear parameter value of 0.5 relative to line Xref = -1
  8. (a) What is convex hull? Explain its use in boundary representation. [03]
  9. (b) Explain what are inside — outside tests. [04]
  10. (c) What is aliasing? How to compensate the aliasing? Explain in detail. [07]

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    OR
    Explain following terms :
    1. Aspect ratio
    2. Cubic spline
    3. Window port
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  12. (a) Write a note on concave polygon and its splitting. [03]
  13. (b) Explain three methods of character generation. [04]
  14. (c) State the differences between 4 — Connected fill and 8 — Connected fill. [07]
  15. (a) Explain reflection in 2D transformations. [03]
  16. (b) Explain NLN clipping algorithm. [04]
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  18. (c)
    OR
    Differentiate the parallel and perspective transformation. [07]
  19. (a) Explain rotation in 2D transformations. [03]
  20. (b) Explain and write Liang Bersky line clipping algorithm. [04]
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  22. (c) Explain RGB color model. [07]
  23. (a) Explain the term hue and saturation. [03]
  24. (b) List advantages of B-spline over Bazier splines. Explain B-spline curves. [04]
  25. (c)
    OR

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    Explain HSV color model. [07]
  26. (a) Explain following terms :
    1. Dominant Frequency
    2. Purity
    3. Luminance
    4. Frame buffer
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    [03]
  27. (b) Explain Z-buffer algorithm. [04]

Date: 04/12/2018

Total Marks: 70

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