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Download JNTUA MCA 2019 May Reg-Supply 4th Sem 9F00404c Computer Graphics Question Paper

Download JNTU Anantapur (JNTU Anantapur) Master of Computer Applications (MCA) 2019 May Reg-Supply 4th Sem 9F00404c Computer Graphics Previous Question Paper

This post was last modified on 28 July 2020

JNTUA MCA 4th Sem last 10 year 2010-2020 Previous Question Papers (JNTU Anantapur)


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Code: 9F00404c

MCA IV Semester Supplementary Examinations May 2019

COMPUTER GRAPHICS

(For 2009, 2010, 2011, 2012 (LC), 2013, 2014, 2015 & 2016 admitted batches only)

Time: 3 hours Max. Marks: 60

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Answer any FIVE questions

All questions carry equal marks

  1. Discuss the use of computer graphics in education and training fields.
  2. Explain in brief about the following input devices:
    1. Joystick.
    2. Data glove.
    3. --- Content provided by‌ FirstRanker.com ---

    4. Mouse.
  3. Devise and write an algorithm for generating a circle using mid-point circle algorithm. Demonstrate the algorithm for a circle of radius r = 10 and center at (0, 0).
  4. Devise and write an algorithm to scan convert the interior of a specified ellipse into a solid color.
  5. Show that the composition of two 2D rotations is additive.
  6. --- Content provided by⁠ FirstRanker.com ---

  7. Compare the number of arithmetic operations performed in Cohen-Sutherland and Liang-Barsky line clipping algorithms for any two line orientations relative to a clipping window. Which is better? Justify your answer.
  8. Explain in brief about the 2D transformations between two coordinate systems.
  9. Explain the Sutherland-Hodgeman polygon-clipping algorithm (2D) with a suitable example.
  10. Define an efficient polygon representation for a cylinder. Justify your choice of representation.
  11. Determine the Bezier blending functions for five control points. Plot each function and label maximum and minimum values.
  12. --- Content provided by⁠ FirstRanker.com ---

  13. Derive the 3D-transformation matrix for scaling an object by a scaling factor ‘S’ in a direction defined by the direction angles o, § & y.
  14. Explain the depth-buffer method for visible surface direction.
  15. Write short notes on the following:
    1. Computer animation languages.
    2. Design of animation sequences.
    3. Raster animations.
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