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Download Anna University B-Tech CSE 3rd Sem CS8383 Object Oriented Programming OOP Lab Manual Question Paper

Download Anna University B.Tech (Bachelor of Technology) CSE (Computer Science And Engineering) 3rd Sem CS8383 Object Oriented Programming OOP Lab Manual Question Paper.

This post was last modified on 13 December 2019

Anna University B.Tech Lab Manual


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DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

CS8383 - OBJECT ORIENTED PROGRAMMING LABORATORY

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III SEMESTER - R 2017

LABORATORY MANUAL

Name :

Reg. No. :

Section :

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VISION

is committed to provide highly disciplined, conscientious and enterprising professionals conforming to global standards through value based quality education and training.

MISSION

  • To provide competent technical manpower capable of meeting requirements of the Industry
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  • To contribute to the promotion of Academic Excellence in pursuit of Technical Education at different levels
  • To train the students to sell his brawn and brain to the highest bidder but to never put a price tag on heart and soul

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DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

VISION

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To strive for acquiring, applying and imparting knowledge in Computer Science and Engineering through quality education and to provide enthusiastic professionals with commitment

  • To educate the students with the state-of-art technologies to meet the growing challenges of the electronics industry
  • To carry out research through continuous interaction with research institutes and industry, on advances in communication systems
  • To provide the students with strong ground rules to facilitate them for systematic learning, innovation and ethical practices

MISSION

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  • To educate the students with the state-of-art technologies to meet the growing challenges of the electronics industry
  • To carry out research through continuous interaction with research institutes and industry, on advances in communication systems
  • To provide the students with strong ground rules to facilitate them for systematic learning, innovation and ethical practices

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PROGRAMME EDUCATIONAL OBJECTIVES (PEOs)

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  1. FUNDAMENTALS

    To impart students with fundamental knowledge in Mathematics, Science and fundamentals of engineering that will mould them to be successful professionals

  2. CORE COMPETENCE

    To provide students with sound knowledge in engineering and experimental skills to identify complex software problems in industry and to develop practical solutions for them

  3. BREADTH

    To provide relevant training and experience to bridge the gap between theory and practice which enables them to find solutions for real time problems in industry and organization, and to design products requiring interdisciplinary skills

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  4. PROFESSIONAL SKILLS

    To bestow students with adequate training and provide opportunities to work as team that will build up their communication skills, individual leadership and supportive qualities, and to enable them to adapt and work in ever changing technologies

  5. LIFELONG LEARNING

    To develop the ability of students to establish themselves as professionals in Computer Science and Engineering and to create awareness about the need for lifelong learning and pursuing advanced degrees

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PROGRAMME OUTCOMES (POs)

On completion of the B.E. (CSE) degree, the graduates will be able

  1. To apply the basic knowledge of Mathematics, Science and engineering fundamentals in Computer Science and Engineering field
  2. To design and conduct experiments as well as to analyze and interpret and apply the same in the career
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  4. To design and develop innovative and creative software applications
  5. To understand a complex real world problem and develop an efficient practical solution
  6. To create, select and apply appropriate techniques, resources, modern engineering and IT tools
  7. To understand their roles as a professionals and give the best to the society
  8. To develop a system that will meet expected needs within realistic constraints such as economical, environmental, social, political, ethical, safe and sustainable
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  10. To communicate effectively and make others understand exactly what they are trying to convey in both verbal and written forms
  11. To work in a team as team member or a leader and make unique contributions and work with coordination
  12. To engage in lifelong learning and exhibit their technical skills
  13. To develop and manage projects in multidisciplinary environment

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CS8383-OBJECT ORIENTED LABORATORY

SYLLABUS

COURSE OBJECTIVES

  • To build software development skills using java programming for real-world applications.
  • To understand and apply the concepts of classes, packages, interfaces, arraylist, exception handling and file processing.
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  • To develop applications using generic programming and event handling.

LIST OF EXPERIMENTS:

  1. Develop a Java application to generate Electricity bill. Create a class with the following members: Consumer no., consumer name, previous month reading, current month reading, type of EB connection (i.e domestic or commercial). Compute the bill amount using the following tariff. If the type of the EB connection is domestic, calculate the amount to be paid as follows:
    • First 100 units - Rs. 1 per unit
    • 101-200 units - Rs. 2.50 per unit
    • 201 -500 units - Rs. 4 per unit
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    • > 501 units - Rs. 6 per unit
    If the type of the EB connection is commercial, calculate the amount to be paid as follows:
    • First 100 units - Rs. 2 per unit
    • 101-200 units - Rs. 4.50 per unit
    • 201-500 units - Rs. 6 per unit
    • > 501 units Rs. 7 per unit
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  2. Develop a java application to implement currency converter (Dollar to INR, EURO to INR, Yen to INR and vice versa), distance converter (meter to KM, miles to KM and vice versa), time converter (hours to minutes, seconds and vice versa) using packages.

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  1. Develop a java application with Employee class with Emp_name, Emp_id, Address, Mail_id, Mobile_no as members. Inherit the classes, Programmer, Assistant Professor, Associate Professor and Professor from employee class. Add Basic Pay (BP) as the member of all the inherited classes with 97% of BP as DA, 10% of BP as HRA, 12% of BP as PF, 0.1% of BP for staff club fund. Generate pay slips for the employees with their gross and net salary.
  2. Design a Java interface for ADT Stack. Implement this interface using array. Provide necessary exception handling in both the implementations.
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  4. Write a program to perform string operations using ArrayList. Write functions for the following
    1. Append - add at end
    2. Insert - add at particular index
    3. Search
    4. List all string starts with given letter
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  6. Write a Java Program to create an abstract class named Shape that contains two integers and an empty method named print Area(). Provide three classes named Rectangle, Triangle and Circle such that each one of the classes extends the class Shape. Each one of the classes contains the method print Area () that prints the area of the given shape.
  7. Write a Java program to implement user defined exception handling.
  8. Write a Java program that reads a file name from the user, displays information about whether the file exists, whether the file is readable, or writable, the type of file and the length of the file in bytes.
  9. Write a java program that implements a multi-threaded application that has three threads. First thread generates a random integer every 1 second and if the value is even, second thread computes the square of the number and prints. If the value is odd, the third thread will print the value of cube of the number.
  10. Write a java program to find the maximum value from the given type of elements using a generic function.
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  12. Design a calculator using event-driven programming paradigm of Java with the following options.

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  1. Decimal manipulations
  2. Scientific manipulations
  1. Develop a mini project for any application using Java concepts.
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CS8383-OBJECT ORIENTED PROGRAMMING LABORATORY

INDEX

Sl. No. Name of the Experiment Page No.
1 Electricity Bill Generation 13
2 Currency converter, Distance converter and Time converter 15
3 Payroll Processing 18
4 ADT Stack 19
5 String Operations 21
6 Abstract Class 23
7 Exception Handling 25
8 File Information 27
9 Multithreading 29
10 Generic Function 31
11 Calculator 33
12 Mini Project – Vehicle Management System 36

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Ex. No.: 1

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ELECTRICITY BILL GENERATION

Aim:

To develop a Java application to generate Electricity bill.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
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  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8
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Procedure:

  1. Start the program
  2. Create consumer class with the following members: Consumer no., consumer name, previous month reading, current month reading, type of EB connection (i.e domestic or commercial).
  3. If the type of the EB connection is domestic, calculate the amount to be paid as follows:
    • First 100 units - Rs. 1 per unit
    • 101-200 units - Rs.2.50 per unit
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    • 201-500 units - Rs. 4 per unit
    • > 501 units - Rs.6 per unit
  4. If the type of the EB connection is commercial, calculate the amount to be paid as follows:
    • First 100 units - Rs. 2 per unit
    • 101-200 units - Rs. 4.50 per unit
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    • 201 -500 units - Rs. 6 per unit
    • > 501 units - Rs. 7 per unit
  5. Print the amount
  6. Stop the program
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Result:

Thus the Electricity Bill Java application was successfully executed.

Outcome:

Thus the course outcome has been attained by generating an Electricity Bill application using Java.

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Applications:

  1. Payroll Processing
  2. PF Calculation

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Ex. No.:2

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Currency Converter, Distance Converter and Time Converter

Aim:

To develop a Java application to implement currency converter, distance converter and time converter using packages.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
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  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8
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Procedure:

  1. Start the program
  2. Create three packages for currency converter, distance converter and time converter.
  3. Create corresponding code for conversion
  4. Print the converted value.
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  6. Stop the program

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Result:

Thus the Java application has been created for currency conversion, distance conversion and time conversion and it was successfully executed.

Outcome:

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Thus the course outcome (CO2) has been attained by applying the concept of packages using Java.

Applications:

  1. Kilogram to gram conversion
  2. Celsius to Fahrenheit conversion

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Ex. No.:3

PAYROLL PROCESSING

Aim:

To develop a Java application with employee class and generate pay slips for the employees with their gross and net salary.

Hardware Requirements:

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  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
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  • JDK 1.8

Procedure:

  1. Start the program
  2. Create Employee class with Emp_name, Emp_id, Address, Mail_id, Mobile_no as members.
  3. Inherit the classes, Programmer, Assistant Professor, Associate Professor and Professor from employee class.
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  5. Add Basic Pay (BP) as the member of all the inherited classes with 97% of BP as DA, 10 % of BP as HRA, 12% of BP as PF, 0.1% of BP for staff club fund.
  6. Generate pay slips for the employees with their gross and net salary.
  7. Stop the program

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Result:

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Thus the Java application has been created with employee class and pay slips are generated for the employees with their gross and net salary.

Outcome:

Thus the course outcome (CO1) has been attained by applying the concept of inheritance to generate Payroll Processing application using Java.

Applications:

  1. EB Bill Generation
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  3. Income Tax Calculation

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Ex. No.:4

ADT STACK

Aim

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To design a Java interface for ADT Stack using array.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour
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Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8

Procedure:

  1. Start the program
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  3. Define the interface.
  4. Read the elements using array.
  5. Initialize stackTop pointer as zero,
  6. Define and use the method Push() to insert the elements into the stack with 'STACK OVERFLOW' condition.
  7. Define and use the method pop() to remove an element from an array with ‘STACK UNDERFLOW’ condition
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  9. Display the output.

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Result:

Thus the design and implementation of ADT Stack using array has successfully executed.

Outcome:

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Thus the course outcome (CO2) has been attained by applying the concept of array to generate ADT Stack using Java.

Applications:

  1. ADT Queue
  2. ADT circular queue

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Ex. No.:5

STRING OPERATIONS

Aim

To write a program to perform string operations using ArrayList.

Hardware Requirements:

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  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
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  • JDK 1.8

Procedure:

  1. Start the program
  2. Add the String as an object to List.
  3. Get the choice from the user and do according to the choice
    1. Append-add at end
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    3. Insert-add at particular index
    4. Search
    5. List all string starts with given letter.
  4. Display the result
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  6. Stop the program.

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Result:

Thus the implementation of string operations using array list has been successfully executed.

Outcome:

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Thus the course outcome (CO2) has been attained by applying the concept of arraylist for string manipulations using Java.

Applications:

  1. Reverse of the String.
  2. String Matching.
  3. Counting the number of vowels and consonants in a line.
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Ex. No.:6

ABSTRACT CLASS

Aim

To write a Java Program to create an abstract class named Shape and provide three classes named Rectangle, Triangle and Circle such that each one of the classes extends the class Shape.

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Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

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  • Ubentu 14.04 operating system
  • JDK 1.8

Procedure:

  1. Start the program
  2. Define the abstract class shape.
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  4. Define the class Rectangle with PrintArea() method that extends(makes use of) Shape.
  5. Define the class Triangle with PrintArea() method that extends(makes use of) Shape.
  6. Define the class Circle with PrintArea() method that extends(makes use of) Shape.
  7. Print the area of the Rectangle,Triangle and Circle .
  8. Stop the Program.
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Result:

Thus the design and implementation of Abstract class has been successfully executed.

Outcome:

Thus the course outcome (CO2) has been attained by applying the concept of abstract class using Java.

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Applications:

  1. Volume of the Cube
  2. Length of the Cube
  3. Area of Triangle

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Ex. No.:7

EXCEPTION HANDLING

Aim

To write a Java program to implement user defined exception handling.

Hardware Requirements:

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  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
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  • JDK 1.8

Procedure:

  1. Start the program
  2. Define the exception for getting a number from the user.
  3. If the number is positive print the number as such.
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  5. If the number is negative throw the exception to the user as 'Number must be positive'.
  6. Stop the Program.

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Result:

Thus the user defined exception has been successfully implemented.

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Outcome:

Thus the course outcome (CO2) has been attained by applying the concept of Exception handling for an user defined exception using Java.

Applications:

  1. Throwing exception for Checking the @ symbol in Email Id
  2. Throwing exception for password mismatch.
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Ex. No.: 8

FILE INFORMATION

Aim

To write a Java program that reads a file name from the user, displays information about whether the file exists, whether the file is readable, or writable, the type of file and the length of the file in bytes.

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Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

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  • Ubentu 14.04 operating system
  • JDK 1.8

Procedure:

  1. Start the program
  2. Read the filename from the user.
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  4. Use getName() Method to display the filename
  5. Use getPath() Method to display the path of the file.
  6. Use getParent() Method to display its parent's information.
  7. Use exists() Method to display whether the file exist or not
  8. Use isFile() and isDirectory() Methods to display whether the file is file or directory.
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  10. Use canRead() and canWrite) methods to display whether the file is readable or writable.
  11. Use lastModified() Method to display the modified information.
  12. Use length() method to display the size of the file.
  13. Use isHidden() Method to display whether the file is hidden or not.

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Result:

Thus the information of the file has been displayed successfully using various file methods.

Outcome:

Thus the course outcome (CO1) has been attained by file operations using Java.

Applications:

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  1. IRCTC chart display (RAC reservation)
  2. A2B menu display

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Ex. No.: 9

MULTITHREADING

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Aim

To write a java program that implements a multi-threaded application.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
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  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8

Procedure:

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  1. Start the program
  2. Design the first thread that generates a random integer for every 1 second.
  3. If the first thread value is even, design the second thread as the square of the number and then print it.
  4. If the first thread value is odd, then third thread will print the value of cube of the number.
  5. Stop the program.
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Result:

Thus the implementation of multithreading has been done using three threads.

Outcome:

Thus the course outcome (CO2) has been attained by applying the concept of multithreading to generate odd numbers and its square using Java.

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Applications:

  1. Multiplication Table Printing (3,5,8th table)
  2. Printing Area of the cube, square and circle

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Ex. No.: 10

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GENERIC FUNCTION

Aim

To write a java program to find the maximum value from the given type of elements using a generic function.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
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  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8
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Procedure:

  1. Start the program
  2. Define the array with the elements
  3. Sets the first value in the array as the current maximum
  4. Find the maximum value by comparing each elements of the array
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  6. Display the maximum value
  7. Stop the program.

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Result:

Thus the implementation of generic function is achieved for finding the maximum value from the given type of elements.

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Outcome:

Thus the course outcome (CO3) has been attained by applying the concept of generic function to generate maximum value and minimum value..

Applications:

  1. Finding even values
  2. Finding the sum of values
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Ex. No.: 11

CALCULATOR

Aim

To design a calculator using event-driven programming paradigm of Java for Decimal manipulations and Scientific manipulations.

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Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
  • Monitor 1024 x 768 colour

Software Requirements:

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  • Ubentu 14.04 operating system
  • JDK 1.8

Procedure:

  1. Start the program
  2. Using the swing components design the buttons of the calculator
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  4. Use key events and key listener to listen the events of the calculator.
  5. Do the necessary manipulations.
  6. Stop the program.

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Result:

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Thus the implementation of generic function is achieved for finding the maximum value from the given type of elements.

Outcome:

Thus the course outcome (CO3) has been attained by applying the concept of event handling to design calculator using Java.


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Applications:

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  1. Age calculator
  2. EB calculator

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Ex. No.: 12

VEHICLE MANAGEMENT SYSTEM

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Aim

To design a vehicle management system using Java.

Hardware Requirements:

  • Pentium IV with 2 GB RAM
  • 160 GB HARD Disk
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  • Monitor 1024 x 768 colour

Software Requirements:

  • Ubentu 14.04 operating system
  • JDK 1.8
  • Notepad
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  • Internet Explorer 4.0

Procedure:

This download link is referred from the post: Anna University B.Tech Lab Manual

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