Subject Code: 2160703
GUJARAT TECHNOLOGICAL UNIVERSITY
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BE - SEMESTER-VI (NEW) EXAMINATION - WINTER 2018
Subject Name: Computer Graphics
Time: 02:30 PM TO 05:00 PM
Instructions:
- Attempt all questions.
- Make suitable assumptions wherever necessary.
- Figures to the right indicate full marks.
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- (a) List applications of Computer Graphics. [03]
- (b) Explain beam penetration technique for color display. [04]
- (c) Derive all equations for Bresenham’s line drawing algorithm. Show all the necessary calculations for all the intermediate points for a line having endpoints as (1, 3) & (7, 9) using Bresenham’s line drawing algorithm. [07]
- (a) Consider three different raster systems with resolutions of 640 x 480, 1280 x 1024 and 2560 x 2048. What size of frame buffer is needed for each of these systems to store 12 bits per pixel? [03]
- (b) Explain DVST in brief. [04]
- (c) Explain the property of circle and calculate the pixel position along circle path with radius r =10 centered on the origin using midpoint circle algorithm up to X=Y. [07]
OR
Apply the shearing transformation to Square with A(0,0), B(1,0), C(1,1) and D(0,1) as given below:- Shear parameter value of 0.5 relative to line Yref=-1
- Shear parameter value of 0.5 relative to line Xref = -1
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- (a) What is convex hull? Explain its use in boundary representation. [03]
- (b) Explain what are inside — outside tests. [04]
- (c) What is aliasing? How to compensate the aliasing? Explain in detail. [07]
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OR
Explain following terms :- Aspect ratio
- Cubic spline
- Window port
- (a) Write a note on concave polygon and its splitting. [03]
- (b) Explain three methods of character generation. [04]
- (c) State the differences between 4 — Connected fill and 8 — Connected fill. [07]
- (a) Explain reflection in 2D transformations. [03]
- (b) Explain NLN clipping algorithm. [04]
- (c)
OR
Differentiate the parallel and perspective transformation. [07] - (a) Explain rotation in 2D transformations. [03]
- (b) Explain and write Liang Bersky line clipping algorithm. [04]
- (c) Explain RGB color model. [07]
- (a) Explain the term hue and saturation. [03]
- (b) List advantages of B-spline over Bazier splines. Explain B-spline curves. [04]
- (c)
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Explain HSV color model. [07] - (a) Explain following terms :
- Dominant Frequency
- Purity
- Luminance
- Frame buffer
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- (b) Explain Z-buffer algorithm. [04]
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Date: 04/12/2018
Total Marks: 70
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This download link is referred from the post: GTU BE/B.Tech 2018 Winter Question Papers || Gujarat Technological University
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