Download PTU (I.K. Gujral Punjab Technical University Jalandhar (IKGPTU) ) BE/BTech CSE/IT (Computer Science And Engineering/ Information Technology) 2020 March 5th Sem BTCS 504 Computer Graphics Previous Question Paper
Roll No. Total No. of Pages : 02
Total No. of Questions : 18
B.Tech.(CSE) (2012 to 2017) (Sem.?5)
COMPUTER GRAPHICS
Subject Code : BTCS-504
M.Code : 70537
Time : 3 Hrs. Max. Marks : 60
INSTRUCTION TO CANDIDATES :
1. SECTION-A is COMPULSORY consisting of TEN questions carrying TWO marks
each.
2. SECTION-B contains FIVE questions carrying FIVE marks each and students
have to attempt any FOUR questions.
3. SECTION-C contains THREE questions carrying TEN marks each and students
have to attempt any TWO questions.
SECTION-A
Answer briefly :
1. Define aspect ratio.
2. Explain Raster Scan System.
3. Write any two Graphic Tools.
4. What is the role of Scaling?
5. What is point clipping?
6. Discuss boundary fill algorithm.
7. What is scan line algorithm?
8. Define composite Transformations.
9. Define Gouraud shading.
10. Write a short note on Z buffer algorithm.
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1 | M-70537 (S2)-154
Roll No. Total No. of Pages : 02
Total No. of Questions : 18
B.Tech.(CSE) (2012 to 2017) (Sem.?5)
COMPUTER GRAPHICS
Subject Code : BTCS-504
M.Code : 70537
Time : 3 Hrs. Max. Marks : 60
INSTRUCTION TO CANDIDATES :
1. SECTION-A is COMPULSORY consisting of TEN questions carrying TWO marks
each.
2. SECTION-B contains FIVE questions carrying FIVE marks each and students
have to attempt any FOUR questions.
3. SECTION-C contains THREE questions carrying TEN marks each and students
have to attempt any TWO questions.
SECTION-A
Answer briefly :
1. Define aspect ratio.
2. Explain Raster Scan System.
3. Write any two Graphic Tools.
4. What is the role of Scaling?
5. What is point clipping?
6. Discuss boundary fill algorithm.
7. What is scan line algorithm?
8. Define composite Transformations.
9. Define Gouraud shading.
10. Write a short note on Z buffer algorithm.
2 | M-70537 (S2)-154
SECTION-B
11. Describe computer graphics and its applications in animation.
12. Differentiate parallel and perspective projections and derive their projection matrices.
13. Write a short note on Midpoint Ellipse Algorithm.
14. With suitable examples explain all 3D transformations.
15. What are the advantages of Painter Algorithm in Computer Graphics?
SECTION-C
16. Give the syntax of drawing a line in computer graphics using various algorithms.
17. Discuss hidden edge or visible edge techniques.
18. Define following with example :
a) Rendering
b) Antialiasing
NOTE : Disclosure of Identity by writing Mobile No. or Making of passing request on any
page of Answer Sheet will lead to UMC against the Student.
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This post was last modified on 21 March 2020